Tutorials 1 & 2


Tutorial 1

Having already completed both the barrel and the cursed player model, tutorial 1 was fairly straightforward. The importing of the models was. I gave the barrels physics and mesh colliders, and placed a few primitive cubes into the scene. The ground is a simple plane with a custom green material in order to contrast the other objects. I could have went further at this point, however the later tutorials will dictate what is more important to have.

Tutorial 2

After a while of fiddling with the import settings, I managed to get the animations working within Unity. For some reason, I had to reexport and reimport the player model before it would cooperate, however other than the confusion surrounding that, things went smoothly. 


The tutorial suggested using the character controller component for the character, however I wanted to challenge myself with a more advanced movement system. several hours later, I have a force-based player movement controller and a rudimentary third person camera.


The animations are also controlled by the movement, with the speed of the walking animation depending on the player's velocity. If the player jumps, or is otherwise airborne, or completely still, the animation changes to idle. I have the wave animation set to E, as space is reserved for jumping.

I stumbled upon the idea of using a sideways and stretched barrel for the door by accident, but I am keeping it because it looks kinda cool. 

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